Martin, MichaelAlkhames, Rahaf2023-06-132023-06-132022Harvardhttps://hdl.handle.net/20.500.14154/68362Final major project. The piece investigates the effects of the health and well-being of professional gaming on Esports players. Then it suggests a Behavioral Change Strategy implemented through multilabel design interventions.The paper investigated how to help pro gamers and esports players have better health and well-being during their careers at Esport. The Esport market is growing, forecasted to be worth around 1.62 billion by 2024, and the number of pro gamers (aged 16-22) is increasing. This project research aims to design a strategy to help create a support system for the health and well-being of pro gamers and esports players. Human-centric design creative approach is used along with its frameworks and methods, including double diamond, design thinking, participatory design and the theory of change. First, a literature review, case study, semi-structured interview, and survey were conducted to answer the research question. Then the collected data helped to develop personas, user journey maps, competitive SWOT analysis, positioning maps and the theory of change. The results of the secondary research showed that there is a need to be more support for pro gamers and Esport players' health and well-being from stakeholders. It also emphasized the need for collaborative work to address the problem, which the primary research confirmed. It added more insights, such as the lack of pro gaming knowledge in dealing with challenges during pro gaming and Esport career. In addition, the weak marketing of the existing solutions. Therefore, the research led to the outcome of a Behavioral Change Strategy that will be implemented through multilabel design interventions.86enEsportGamingVideo GamesHealthWellbeingGameBeing, an Insight into the Health and Wellbeing of Esport Players and Professional GamersThesis