Chakraborty, DibyayanWang, YongxingKhodair, Saud Abu2025-07-232025-05-07https://hdl.handle.net/20.500.14154/75948This paper explores the design and implementation of a full-body inverse kinematics (IK) system for Virtual Reality (VR), with a focus on enabling realistic estimations of fencing poses. Fencing presents a unique challenge due to its highly asymmetrical stances, which general- purpose IK systems aren't designed for, therefor the general purpose. The goal of this project is to develop a system that not only solves for the equivalent of a VR user's inputs in real time but also respects anatomical constraints and delivers stable and realistic body pose estimations.47enIKInverse KinematicsFencingVRVirutal RealityMotion CaptureDeveloping a VR-Compatible Full-Body Inverse Kinematics System for Fencing ApplicationsThesis