SACM - United States of America
Permanent URI for this collectionhttps://drepo.sdl.edu.sa/handle/20.500.14154/9668
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Item Restricted The Impact of Augmented Reality-Based-Affordances Instruction on Learners’ Motivation in K-16 Classrooms: An Integrative Review(Saudi Digital Library, 2025-05-13) Aljohani, Amal Hamdan; Peter DoolittleAugmented Reality (AR) is a rapidly growing technology used in education to improve traditional learning by adding digital content to the real world. This literature review explains what AR is and how it differs from similar technologies like Virtual Reality (VR), Mixed Reality (MR), and Diminished Reality (DR). Using instructional design frameworks, it highlights AR's special features, such as interactivity, visual learning, and immediate feedback that encourage active learning and match motivational theories, especially self-determination theory. The review gathers findings from various educational fields, including primary schools, medical training, and engineering, showing that AR positively affects student learning and motivation. It also looks at how AR is used in online and distance learning, emphasizing its ability to provide realistic, hands-on experiences remotely. The review stresses the importance of rigorous research methods and reliable sources, offering a clear foundation for understanding AR’s potential in education and suggesting areas for future research and practice.20 0Item Restricted Investigating the Effects of Augmented Reality and Interactive Technologies on Learning and Engagement in Preschool Education(University of Dayton, 2024-05-03) Alnfisah, Moneera; Adams, ShaunaIn this qualitative study, we examined the effects of augmented reality (AR) and physical-digital interaction in educational applications on preschoolers' engagement, skill development, and collaborative learning in the classroom. Drawing on Creswell's (2018) systematic method, the research design included immersive participant observation and semi-structured interviews to document the lived experiences of young learners using the Osmo Genius Kit. The study, conducted across three varied preschool classrooms affiliated with a Midwestern university, included a representative sample of children aged 3 to 5 years, allowing for a thorough examination of AR's complex influence in early childhood education. This methodology allows us to address the research questions and gain a thorough grasp of how AR technology can be used to improve education in preschool settings.71 0Item Restricted Evaluating 4D Multiuser Construction Plan Reviews Using Augmented Reality(The Pennsylvania State University, 2023-08) Alghamdi, Saleh; Messner, JohnConstruction plan review meetings are valuable for stakeholders to discuss construction logistics and sequencing issues. Visualization is essential during these meetings and can significantly influence the outcomes. Construction plans can be visualized in 2D, 3D, or 4D environments where the time dimension is integrated with the 3D model elements. Means of visualization media differ and can take many forms, such as paper-based, screen-based, or immersive technologies. Immersive technologies add another level of interactivity that has yet to be thoroughly investigated in construction research. Collaboration is integral to construction plan review meetings, but limited research has focused on collaborative plan reviews that leverage immersive technologies such as visualization mediums. This research investigates the effects of immersive, multi-user Augmented Reality (AR) to support construction plan review meetings using 4D construction models. The study compares head-mounted AR to traditional screen-based 4D model reviews. A 4D Multiuser AR (4DMAR) application was developed to measure the effectiveness of AR as a review environment. A questionnaire was used to measure the participants’ overall experience and their preferences, along with observational data. Participants found the interaction in both environments easy while also perceiving that AR provided more options for interactivity. Participants also perceived the 4DMAR environment as more suitable for collaboratively reviewing 4D construction plans. Limitations included the limited scope of the 4D model and the selected sample's low experience level with AR and 4D modeling. Future work should consider adding more interactive features within AR applications and identify better methods to support the interoperability between 4D modeling software and AR platforms.9 0