Saudi Cultural Missions Theses & Dissertations
Permanent URI for this communityhttps://drepo.sdl.edu.sa/handle/20.500.14154/10
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Item Restricted Role of Artificial Intelligence in Enhancing Metaverse Gaming Experience and Human Interaction: A Case Study of Roblox's AI Implementation(Tokyo University of Technology, 2025) Alotaibi, Omar; Kameda, HiroyukiArtificial Intelligence (AI) is a tool that is useful for enabling and sustaining the Metaverse gaming experience by infusing virtual reality (VR), augmented reality (AR), extended realities (XR), and blockchain. The current research focused on identifying the impact of AI in leveraging immersive experiences and improving human interaction, which plays a crucial role in Metaverse gaming. A quantitative analysis carried out surveys from 200 randomly sampled respondents involved in Metaverse gaming. Using SPSS 26.0, correlation analysis showed that association between the values of ‘r’ of variables Immersive Gaming Experience (r=0.983**), Deep Learning Collaboration (r=0.957**) and Increased Human Interaction (r=0.979**) are greater than 0.7 depicting strong correlation with Metaverse gaming. Regression analysis further confirmed that the role of AI in enhancing the Metaverse gaming experience and human interaction is significant. With the considerable success of AI in Metaverse, the role of DL algorithms is also groundbreaking in leveraging game balance in multiplayer games, satisfying play-testers and designers who own valuable features, real-time rendering, and multi-user design collaboration.9 0Item Restricted GameBeing, an Insight into the Health and Wellbeing of Esport Players and Professional Gamers(2022) Alkhames, Rahaf; Martin, MichaelThe paper investigated how to help pro gamers and esports players have better health and well-being during their careers at Esport. The Esport market is growing, forecasted to be worth around 1.62 billion by 2024, and the number of pro gamers (aged 16-22) is increasing. This project research aims to design a strategy to help create a support system for the health and well-being of pro gamers and esports players. Human-centric design creative approach is used along with its frameworks and methods, including double diamond, design thinking, participatory design and the theory of change. First, a literature review, case study, semi-structured interview, and survey were conducted to answer the research question. Then the collected data helped to develop personas, user journey maps, competitive SWOT analysis, positioning maps and the theory of change. The results of the secondary research showed that there is a need to be more support for pro gamers and Esport players' health and well-being from stakeholders. It also emphasized the need for collaborative work to address the problem, which the primary research confirmed. It added more insights, such as the lack of pro gaming knowledge in dealing with challenges during pro gaming and Esport career. In addition, the weak marketing of the existing solutions. Therefore, the research led to the outcome of a Behavioral Change Strategy that will be implemented through multilabel design interventions.9 0