Gamification of Learning: The Use of Mobile Game Technology to Improve the Dietary Awareness of Adolescents in Saudi Arabia

dc.contributor.advisorSamir Chatterjee
dc.contributor.authorOSAMAH ALI H ALTAMMAMI
dc.date2017
dc.date.accessioned2022-06-01T15:28:32Z
dc.date.available2022-06-01T15:28:32Z
dc.degree.departmentIT
dc.identifier.other34228
dc.identifier.urihttps://drepo.sdl.edu.sa/handle/20.500.14154/58170
dc.publisherSaudi Digital Library
dc.titleGamification of Learning: The Use of Mobile Game Technology to Improve the Dietary Awareness of Adolescents in Saudi Arabia
dc.typeThesis
sdl.thesis.levelDoctoral
sdl.thesis.sourceSACM - United States of America

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