Gamification of Learning: The Use of Mobile Game Technology to Improve the Dietary Awareness of Adolescents in Saudi Arabia
| dc.contributor.advisor | Samir Chatterjee | |
| dc.contributor.author | OSAMAH ALI H ALTAMMAMI | |
| dc.date | 2017 | |
| dc.date.accessioned | 2022-06-01T15:28:32Z | |
| dc.date.available | 2022-06-01T15:28:32Z | |
| dc.degree.department | IT | |
| dc.identifier.other | 34228 | |
| dc.identifier.uri | https://drepo.sdl.edu.sa/handle/20.500.14154/58170 | |
| dc.publisher | Saudi Digital Library | |
| dc.title | Gamification of Learning: The Use of Mobile Game Technology to Improve the Dietary Awareness of Adolescents in Saudi Arabia | |
| dc.type | Thesis | |
| sdl.thesis.level | Doctoral | |
| sdl.thesis.source | SACM - United States of America |
