Storytelling with Virtual and Augmented Reality in Education Sector
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Date
2024-05-31
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La trobe University
Abstract
ABSTRACT (231 words)
Telling stories has been the original teaching tool and a way for children to
develop their literacy skills, grammar understanding, and expand vocabulary.
Digital storytelling comprises sensory, visual, and aural elements for enhanced
learning and teaching process using technological tools and user-designer/user-
tool interaction for powerful visual and audio impacts. Immersive storytelling
using augmented and virtual reality (AR/VR) could be used in primary education
to engage students through interactive storytelling. Immersive storytelling would
enhance interest of primary students in learning new concepts which otherwise
would be hard to explain to students. The issue is that students are more and more
involved in the digital world and bored with traditional teaching experiences. But
most people don’t understand the relevance of new technology or understand how
to implement it. There are various barriers to the implementation of AR/VR in the
education sector and it requires a lot of funds for equipment and training which is
not present with most institutes nor do they understand the relevance of investing
in such technologies. The purpose of this thesis is to determine ways in which
AR/VR could be used to enhance interactive experience in primary education.
Through the adopted bibliometric analysis, the thematic evolution and science
mapping of AR/VR in education would be highlighted through two comparative
timelines (2010-2018) and (2019-current). This research will benefit as it would
enhance the teaching capability and knowledge of the students.
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Keywords
Keywords, Augmented reality, Virtual reality, Immersive storytelling, Primary education, Bibliometric analysis.