Setting up a virtual reality (VR) simulation programme using Microsoft HoloLens to facilitate experiential learning during COVID-19 pandemic period
Abstract
In this period of COVID-19 pandemic, undertaking physical medical simulations which form an important component of the experiential learning process has been significantly hindered by access restrictions to laboratories and simulation centres. This project proposes the transition from the physical (traditional) simulation approach to virtual reality (VR) simulations that have no geographical restrictions. The VR simulations could be developed utilising Microsoft HoloLens 2.
The evaluation of the project’s strengths and weaknesses using SWOT analysis identified cost and time effectiveness as one of the strengths of the VR simulation approach whilst the outbreak of COVID-19 has created an opportunity for propelling the change from a traditional simulation approach. Another identified issue in this project development is the management of the change process. The application of Kotter’s (1995) model has highlighted that commitment of leadership and effective teamwork are necessary success drivers throughout the change process. A transformational leadership style that engages team members to strive towards a common objective of implementing a VR simulation programme is most suitable for this project.
In order to evaluate the achievement of the project objectives, Green and South’s (2006) six step evaluation planning framework is adopted. This effectively links the project outcomes to the project objectives with indicators and methods for evaluating success, taking into considering the context and process within which the project is undertaken. In evaluating the project success, information would be collected using record sheets, questionnaires and debriefing techniques. The achievement of the project outcomes would be disseminated to the various audiences taking into consideration the appropriateness of the channel, such as emails, virtual learning environment (StudyNet), school website and social media.