Reinforcment Learning for Game Theory

dc.contributor.advisorHedges, Jules
dc.contributor.authorUlian, Salem
dc.date.accessioned2025-07-23T17:26:08Z
dc.date.issued2028-07
dc.description.abstractReinforcement learning, especially deep reinforcement learning, has recently achieved impressive results in playing complex board games like chess and Go, as well as video games such as StarCraft II. However, there has been limited research into how these techniques work with strategic games from game theory. This project aims to create a reinforcement learning system that learns to play a repeated game, such as the iterated prisoner's dilemma, against itself and to compare its performance with traditional strategies.
dc.format.extent38
dc.identifier.urihttps://hdl.handle.net/20.500.14154/75965
dc.language.isoen
dc.publisherSaudi Digital Library
dc.subjectReinforcement Learning
dc.subjectGame Theory
dc.titleReinforcment Learning for Game Theory
dc.typeThesis
sdl.degree.departmentComputer and Information science
sdl.degree.disciplineComputer science
sdl.degree.grantorUniversity of Strathclyde
sdl.degree.nameMAster of Science

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