Evaluation of Use of Artificial Intelligence (AI) and Machine Learning to Practice and Master Colonoscopic Skills.
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Date
2024-08
Authors
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Journal ISSN
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Publisher
University of Dundee
Abstract
Abstract
Objective
The abstract concisely summarizes the research project "Evaluation of Use of Artificial
Intelligence (AI) and Machine Learning to Practice and Master Colonoscopic Skills." It
outlines the background of flexible colonoscopy, highlighting its importance in
diagnosing and treating colorectal diseases. The study emphasizes the potential of VR
simulators to provide a safe, controlled training environment. It identifies the need for
quantitative data defining the number of procedures required to achieve competence in
VR training. The research aims to demonstrate the effect of the use of AI and machine
learning in colonoscopy traning.by conducting experiments with novice subjects and
collecting and analyzing data. The expected outcome is to provide quantified evidence
supporting the use of VR and AI in colonoscopy training, ultimately improving training
methods and enhancing patient safety.
Methods
The methodology of this study involves a mixed approach where novice subjects undergo
hands-on training on VR colonoscopy systems. Participants are selected based on specific
criteria, and consent is obtained before involvement. The study utilises a VR simulator
alongside physical phantom models to ensure comprehensive training. Detailed
experimental procedures are followed, including simulation-based training sessions and
performance assessments. Data is collected systematically through observation,
performance metrics, and feedback and analysed using statistical methods such as SPSS
to quantify the proficiency-gain curve and evaluate the effectiveness of VR training in
mastering colonoscopic skills.
Results
This study included colonoscopy examinations performed on eight volunteers four times
and compared with four experts who were examined 500 times. The results indicated that
the average time taken to complete the procedure varied between (5:03 to 13:10 minutes)
and the time to reach the cecum (4:58 to 10:10 minutes), with statistically significant
differences between volunteers (P = 0.03) in the time to reach the cecum. The comparison
between the expert group and volunteers also showed statistically significant differences
between experts and volunteers in some aspects, such as the time taken to reach the cecum
(2:22 minutes for experts versus 7:37 minutes for volunteers). Although the percentage
of time in which a clear vision was maintained was higher among experts (96.75%)
compared to volunteers (92.62%), this percentage among volunteers was also statistically
significant, reflecting the importance of training and practice in improving this skill.
Conclusion
The conclusion of this study indicates that using VR simulators and AI in colonoscopy
training significantly enhances skill acquisition, reduces the proficiency-gain curve, and
ensures a safer training environment. The data analysis shows a marked improvement in
performance among novice subjects trained with VR, validating the effectiveness of this
approach. The study provides quantified evidence supporting the integration of VR and
AI technologies in medical training programs, suggesting that such methods effective.
Description
Keywords
Keywords: AI, VR simulator, Machine learning, colonoscopy