Comprehensive Creative Technologies Project: GraffAR: The Future of Graffiti

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Date

2024-04-18

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University of the West of England

Abstract

Consider a world in which graffiti is more than just paint on a wall; it is a multifaceted experience that mixes physical and digital arts. This is the purpose of GraffAR, a new smartphone programme that enables users to create their own AR graffiti. GraffAR is meant for all users, not just technical pros. The software was designed with user experience in mind, with Unity serving as its technology foundation and Figma providing a user-friendly interface. This project investigates more than just the app itself. We'll look at GraffAR's technical features, its ability to shift public perceptions of graffiti, and the broader implications for education, community participation, and the future of AR technology.

Description

Imagine a world where graffiti is more than just paint on a wall—it's a rich experience blending physical and digital arts. Welcome to GraffAR, a new smartphone app that lets you create your own AR graffiti. GraffAR is designed for everyone, not just tech experts. Built with Unity for its core technology and featuring a user-friendly interface crafted with Figma, this app prioritizes user experience. But there's more to this project than just the app. We'll explore GraffAR's technical aspects, its potential to change how people view graffiti, and its wider impact on education, community engagement, and the future of AR technology.

Keywords

AR, Digital media, graffiti, technology, Augmented reality, GraffAR

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