On the Effect of Rendering and Randomisation for Visual Sim-to-Real Transfer
dc.contributor.advisor | Edward Johns | |
dc.contributor.author | RAGHAD AHMAD ABDUALLAH ALGHONAIM | |
dc.date | 2020 | |
dc.date.accessioned | 2022-05-26T20:56:01Z | |
dc.date.available | 2022-05-26T20:56:01Z | |
dc.degree.department | Computing (Artificial Intelligence and Machine Learning) | |
dc.degree.grantor | Imperial College London | |
dc.description.abstract | Recent trends in robot learning methods have seen a shift towards deep learning-based solutions, with the aim of teaching robots various manipulation skills from visual inputs in an end-to-end manner. Nonetheless, deep learning models are known to be sample-inefficient since a massive amount of training images are required for the network to fit the data distribution. This presents a bottleneck in robotics as real-world data collection is difficult, expensive, and sometimes dangerous. To circumvent these issues, researchers have used physical simulators to collect the otherwise impossible huge datasets, given their low-cost and scalability. However, the unmodeled noise and physical properties of the real-world make it challenging to directly transfer models trained solely with synthetic data to the real-world; A problem referred to as the textit{reality gap}. Domain randomisation is a simple yet promising technique for bridging this gap, which hypothesis that if the network is exposed to a plethora of visually randomised scenes, it would be able to view the real-world environment as just a new variation. Several works have shown the potential of domain randomisation in the field of robotics, which resulted in multiple successful transfers of manipulation skills to the real-world. To the best of our knowledge, however, none of these works has investigated the impact of the physical simulator fidelity to the overall model sim-to-real transfer performance. In this thesis, we present a comprehensive empirical study on the effect of simulation quality on the models transferability to the real-world. We show that models trained with high-quality simulated scenes are capable of transferring to the real-world with minimal error compared to their low-quality counterparts. Furthermore, we thoroughly discuss the results of several ablation studies conducted to understand the models sensitivity to different randomisation settings. Lastly, we show a successful transfer of a 6D pose estimation model to the real-world, without being exposed to a single real-world training example. | |
dc.identifier.uri | https://drepo.sdl.edu.sa/handle/20.500.14154/33760 | |
dc.language.iso | en | |
dc.title | On the Effect of Rendering and Randomisation for Visual Sim-to-Real Transfer | |
sdl.thesis.level | Master | |
sdl.thesis.source | SACM - United Kingdom |