Reinforcement Learning for Game Theory
dc.contributor.advisor | Hedges, Jules | |
dc.contributor.author | Ulian, Salem | |
dc.date.accessioned | 2025-07-23T16:33:02Z | |
dc.date.issued | 2028-07 | |
dc.description.abstract | Reinforcement learning, especially deep reinforcement learning, has recently achieved impressive results in playing complex board games like chess and Go, as well as video games such as StarCraft II. However, there has been limited research into how these techniques work with strategic games from game theory. This project aims to create a reinforcement learning system that learns to play a repeated game, such as the iterated prisoner's dilemma, against itself and to compare its performance with traditional strategies. | |
dc.format.extent | 38 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14154/75947 | |
dc.language.iso | en | |
dc.publisher | Saudi Digital Library | |
dc.subject | Reinforcement Learning | |
dc.subject | Game Theory | |
dc.title | Reinforcement Learning for Game Theory | |
dc.type | Thesis | |
sdl.degree.department | Computer and Information Science | |
sdl.degree.discipline | Computer Science | |
sdl.degree.grantor | Univeersity of Strathclyde | |
sdl.degree.name | Master of Science |