Developing a VR-Compatible Full-Body Inverse Kinematics System for Fencing Applications
No Thumbnail Available
Date
2025-05-07
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Saudi Digital Library
Abstract
This paper explores the design and implementation of a full-body inverse kinematics (IK)
system for Virtual Reality (VR), with a focus on enabling realistic estimations of fencing poses.
Fencing presents a unique challenge due to its highly asymmetrical stances, which general-
purpose IK systems aren't designed for, therefor the general purpose. The goal of this project
is to develop a system that not only solves for the equivalent of a VR user's inputs in real time
but also respects anatomical constraints and delivers stable and realistic body pose
estimations.
Description
Keywords
IK, VR, Inverse Kinematics, Virtual Reality, Fencing, Motion Capture