Developing a VR-Compatible Full-Body Inverse Kinematics System for Fencing Applications

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Date

2025-05-07

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Saudi Digital Library

Abstract

This paper explores the design and implementation of a full-body inverse kinematics (IK) system for Virtual Reality (VR), with a focus on enabling realistic estimations of fencing poses. Fencing presents a unique challenge due to its highly asymmetrical stances, which general- purpose IK systems aren't designed for, therefor the general purpose. The goal of this project is to develop a system that not only solves for the equivalent of a VR user's inputs in real time but also respects anatomical constraints and delivers stable and realistic body pose estimations.

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IK, VR, Inverse Kinematics, Virtual Reality, Fencing, Motion Capture

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