Developing a VR-Compatible Full-Body Inverse Kinematics System for Fencing Applications

dc.contributor.advisorChakraborty, Dibyayan
dc.contributor.advisorWang, Yongxing
dc.contributor.authorAbu Khodair, Saud
dc.date.accessioned2025-07-21T16:14:34Z
dc.date.issued2025-05-07
dc.description.abstractThis paper explores the design and implementation of a full-body inverse kinematics (IK) system for Virtual Reality (VR), with a focus on enabling realistic estimations of fencing poses. Fencing presents a unique challenge due to its highly asymmetrical stances, which general- purpose IK systems aren't designed for, therefor the general purpose. The goal of this project is to develop a system that not only solves for the equivalent of a VR user's inputs in real time but also respects anatomical constraints and delivers stable and realistic body pose estimations.
dc.format.extent47
dc.identifier.urihttps://hdl.handle.net/20.500.14154/75927
dc.language.isoen
dc.publisherSaudi Digital Library
dc.subjectIK
dc.subjectVR
dc.subjectInverse Kinematics
dc.subjectVirtual Reality
dc.subjectFencing
dc.subjectMotion Capture
dc.titleDeveloping a VR-Compatible Full-Body Inverse Kinematics System for Fencing Applications
dc.typeThesis
sdl.degree.departmentSchool of Computer Science
sdl.degree.disciplineComputer Science
sdl.degree.grantorUniversity of Leeds
sdl.degree.nameBSc Computer Science

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